![]() ![]() Thus, CPU is also considered as one of the criteria that cannot be ignored. ![]() Depending on the complexity of each scene file, these processing stages can take a considerable amount of time, and as a result, lower-end processors can bottleneck overall rendering performance. ![]() These include extracting mesh data from your 3D application, loading textures from disk, and preparing scene files for GPU. Although Redshift mainly depends on GPU performance, some processing stages that occur during post-processing also depend on the performance of CPU, disk or network drive. The Dual Xeon E5-2673 v3processor has also completely met the CPU requirement from Redshift.A RAM capacity of 128GB (server 5, 6) and 256 GB (server 7,8) is many times higher than recommended.These package uses Nvidia GPU cards with a VRAM capacity minimum from 11GB up to 24 GB, which completely exceeds the Redshift recommendation of an Nvidia GPU with CUDA compute capabilities 7.0 and 8GB VRAM capacity or higher.This is one of the main reasons we recommend these 4 packges for designers to have flexible choice based on their budget and time. Redshift supports multi GPUs on one machine, increasing rendering performance multiple times.You might also want to consider adding a proper NAS to store all your projects and caches, that's mapped to the same drive letter on each machine (regardless of OS), that way you get around the cross platform issues.īut thats some things to definitely consider off the top of my head.The servers’ configuration of iRender not only surpasses the minimum hardware requirements of Redshift, but it also exceeds the recommended requirements above: As mentioned on that help file as well - Team Render to PV is a simpler setup. getting XP to work over team render server is a non-trivial task, because of how team render server recognizes files. XP doesnt require its own team render licenses (again, iirc) but. I doubt Team Render works over linux as its specified that the Command Line client is different than the team render client. I have heard that Maxon supports a command line rendering tool for linux, but that would require you setting up a more enterprise render manager solution like Deadline. You may have to contact maxon sales directly for additional licenses to team render client. Also, IIRC, Maxon subscriptions only come with an additional 5 Team Render Client Licenses now, so Im not entirely sure how that is dealt with if you wanted to build a farm of more than 6 machines. With Redshift, if you want to render on the GPU on your render nodes, every single render node needs its own full redshift license. I havent built a redshift render farm but just off the top of my head: make sure you price-in the license costs to the nodes, cause it its not free. If you have feedback on the subreddit theme, feel free to send /u/Cryptonaut a message. The traffic stats for /r/Cinema4D are also publically available. If you feel something is missing, feel free to message the mods! Related subreddits Want to Hire an artist? Check here first! ![]() Please give our few posting rules a read. Welcome to /r/Cinema4D! In this subreddit you can submit all things related to Cinema 4D, your own creations, resources and questions, but also related (news) articles.Ĭinema 4D is a 3D Modelling, animating and rendering program made by Maxon. ![]()
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